Untitled project
Over the past couple of weeks I’ve been working on a simple movement-base FPS game. My current focus being on the feel and feedback of moving around the world with camera shake and FOV warping to enhance gameplay feel. Work making a modular and refined weapon system is what I plan to explore next within this project.
Biscuit bandit
During a unfinished game jam with some friends, I was tasked with creating a seamless main menu to gameplay transition that fit within the game.
UI Animation with code
To get a more fluid and versatile way to animate UI elements I’m testing out various tweening techniques that can work with any type of UI I throw at it.