Untitled parkour project

Over the past couple of weeks I’ve been working on a movement-based FPS game. With my current focus being on the game-feel and feedback of traversing the world.

With the main focus of this project being game-feel and feedback I’ve worked on getting the camera system to feel as great a possible. With a base wobble that get increasingly severe based of the differing Vertical and Horizontal states of the player. Which are then added together to create a affective but not so disorienting effect to the players camera.

There is another more extreme effect for the screen warping when the player teleports. While most games use some sort of VFX to imply this is happening I wanted to try out actually changing the FOV of the camera to give it a more pronounced warping effect.

UI Feel

Stamina Bar

When playing games I always like a smooth bar in my HUD it makes it feel satisfying to look at during gameplay.

NPC Dialogue

I wanted to recreate and enhance the dialogue system I created for Revenant inside the Unity Engine. But I wanted it to feel more compact and minimal to be easy on the eyes.

In world UI

I wanted to create a more immersive game menu to travel between points within the game world. So I used a version of a system I created for the game Biscuit Bandit below this section!

 

Biscuit bandit

During a unfinished game jam with some friends, we wanted to create a mini game where you hide behind furniture while your dad watches TV at night while the player is trying to steal of biscuits from the kitchen. Having to hid behind furniture when the dad turns around to avoid being caught.

I wanted the games main menu and pause menu to be unique. So I worked the dad’s TV as the holder for the games menu’s as well as actually showing a video during gameplay.

Periodically the dad will check if their kid is attempting to sneak some biscuits behind their back I worked on getting the AI to check and the dads animations, for when he catches them.

UI Animation with code

To get a more fluid and versatile way to animate UI elements I’m testing out various tweening techniques that can work with any type of UI I throw at it.